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· Call Of Duty: Finest Hour
  (Xbox)
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Call Of Duty: Finest Hour
Xbox
Activision


'Call Of Duty' was a game epic in scope and fantastic in execution. It was one of the finest World War Two shooters to come out in a market saturated with them. It stood above the others for it's attention to detail: there was always something going on and you felt part of the cinematic experience that was provided. 'Call Of Duty: Finest Hour' isn't anything like its PC brother. It's a dumbed down experience, but the market is still saturated and this is inferior in every way from presentation to execution.

The first annoyance is the lack of checkpoints. The game forces you to re-do missions from the beginning if you fail or get killed. There may be five or more objectives in a mission and if you play through, stuff up at the last checkpoint, fail and do the whole thing again. You can't save the game anywhere in the mission, so if you have to go out, eat dinner or whatever, you have to finish the level, or return to the start next time you play. At the very least the game should save after each objective is completed.

The next thing that will annoy you is that game's AI is very inconsistent. Sometimes it is painfully accurate, leaving you scratching your head trying to figure out how you got killed. At other times it's like you're fighting Rain Man's lesser brother, as the AI stand in one spot spinning around. 'Call Of Duty' was all about teamwork and your AI team mates, whilst not always thrillingly competent, were good enough to want to fight with. In '...Finest Hour' your AI companions aren't even fit for cannon fodder.

The missions and campaigns, whilst varied, will likely leave you feeling a little bored. You've seen them all before in other games: "Oh, another train yard mission... Yawn, another North Africa mission." Alongside is the fact that you don't lead the same person through the entire campaign: for example, in the Russia campaign you move from a foot soldier to a sniper, and just as you get used to her it switches again.

And I guess that's the main problem with '...Finest Hour': you don't feel part of anything. You never feel attached to anyone, let alone your major characters. The PC game grabbed you by the balls and presented an amazing experience. This doesn't. It's like a little brother trying to be cool, but just making a fool of himself. There's a multiplayer component that is adequate, but when you have millions playing 'Halo 2' really, what's the point?



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